great horde eu4


I really love playing hordes and was trying to refine my style, and then I see this! Pick one: get 100% autonomy on a 1/1/1 province, or wrong culture/religion on a 75% autonomy (for a whopping efficiency of 9%, spawning full sized rebels).

Beating Muscovy as the Great horde, clearly favours muscovy.

I generally get around that problem by simply declaring wars only to take money.Also didn't try yet, but is it possible to take a province in a war, raze it, and then release it and then return it again(to get more horde unity)?EDIT: Now no manpower, so no more wars for money. And no money, so no mercs for war.


Humanism is absolutely essential to stabilizing your empire.

And you mention tag-switching to get RCC, into what tag?There's an option in the menu when creating a new game that turns off the idea group category limit, e.g. Full annexation and full ducats should be demanded, making sure Ryazan does not recruit mercenaries will ensure that a good amount of gold will be reaped from the peace deal. Always, always, always, pop the golden era ASAP: once you have 50% … Screwed myself a bit over by taking too many heathen and heretic provinces early, since georgia and co are weak, but religious unity sucks now so tons of rebels.

Another upside of snaking: if you have very few provinces of a certain culture, they won't rebel (statistically speaking).

You + the PLC can take down Muscovy without too much trouble. Hordes are the DEFINITION of snowballing: the more you conquer, the more MP you get, and then again the more you conquer. Spies should also be placed immediately in Crimea and Ryazan to declare war as soon as possible in order to minimize the chance of an Ottoman alliance in Crimea's case and Muscovite annexation in Ryazan's case. Do you end up releasing someone? *: Do me a favor, disable idea group limits.Can you elaborate on this? You'll need to conquer over to Crimea and Moscow, and you'll have to convert to a Tatar culture (Nogai or something).Disabling limits is Iron Man compatible and imho the preferable way to play. The reasons to choose Humanist would be that when coupled with the generic Horde Traditions halve years of.As the Mongol Khanate or the Great Horde, own or have a subject own the Chinese, Russian and Persian regions.As a Horde, own over 200 provinces producing grain.As a Steppe Horde, raze a province with at least 30 development.Start as a Steppe Horde in 1444 and embrace all institutions.https://eu4.paradoxwikis.com/index.php?title=Great_Horde&oldid=126385. While this war with Muscovy is raging break the alliance with whichever Tatar horde finds itself in alliance with the Great Horde in order for the truce to expire. New comments cannot be posted and votes cannot be cast. You don't have time to pay them back before you have to be at war again to boost your HU. save hide report. The Great Horde is a steppe tribe in far Eastern Europe, one of the remnants of the Golden Horde and a strong claimant to its legacy. Razing this area is not recommended as these provinces are crucial for attaining the Feudalism Institution. But no one said you had to keep it! It's very hard to constant war, have manpower & gold.The Great Horde is really hectic to play as. In 1510.Hordes are the DEFINITION of snowballing: the more you conquer, the more MP you get, and then again the more you conquer. Only your coring speed/unrest/ winning wars stops you.

Crimea will be a pain in the ass if you leave him around because he might take the decision to become a march of the Ottomans, and you don't want to fight the Ottomans so early. Per page: 15 30 50. Declare war and follow the same war goals against Nogai or Uzbek as discussed previously.

You either want to attack them with tech 4 while they don't have it, or wait for them to attack Nogay + an ally. 91% Upvoted. Money is definitly an issue. Certified Weeb. If muscovy paid tribute to stop them attacking they must of atleast been a threat. Coupled with pretty poor provinces as well as crushing 50% autonomy in a roughly a quarter of your development (due to tribes) means that you have little cash to spare. Gold mines, and gold from peace deals.Hordes, since MoH, are designed to be snakes: since tributaries> owned land (because of autonomy, religion and culture), your goal is to make all the world into tributaries...diplomatically!
I think I have a lock down of what I want for the other 7, but I'm not sure about those 2.

You need a few economically viable provinces to keep you solvent.

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